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Records and plates

Pulls someone's record or the owner of a license plate.

In the game

The records and plates test searches the police files: the plate of a car seen near the scene, a partner's nickname, the record of someone who swears they never had trouble with the law. In real life, a plate read from a bad image has to be cleaned up before it goes into the system. In the game, the card says what will be looked up.

The report shows the printed record, with a heading and a few lines: who owns the car, an old arrest, a connection nobody mentioned. Whatever turns up becomes a fact in your notebook and unlocks or supports a question. A record shows a history, not guilt: the test shortens the road and never hands you the final proof.

It costs 5 to 50 coins, depending on the case, and the purchase only counts for the game in progress; on a new attempt, after a loss, you pay again. The minigame happens right away; the report arrives after a while, with the option to rush it. Forensics never use up questions.

Records and plates

How the minigame works

  1. The police station monitor shows a blurry, tilted image of a license plate, with two controls: focus and angle.

    The police station monitor shows a blurry, tilted image of a license plate, with two controls: focus and angle.

  2. Drag both controls until the image is sharp and straight; the right characters appear as you get closer. If you take too long, an amber band marks the right spot on each control.

    Drag both controls until the image is sharp and straight; the right characters appear as you get closer. If you take too long, an amber band marks the right spot on each control.

  3. Once the plate snaps into place, the printer starts feeding out the record, stops halfway with its amber light blinking, and the report opens.

    Once the plate snaps into place, the printer starts feeding out the record, stops halfway with its amber light blinking, and the report opens.

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