Confessd
Back

Phone records

Pulls the calls and messages of everyone who was there.

In the game

Phone records in Confessd pull up the calls and messages of people who were at the scene: who someone called after dinner, what message arrived shortly before the crime, which number kept calling all night. In a real investigation, the carrier's records and the contents of the device are cross-checked against the times in the statements. In the game, the card says whose phone is being examined, and what it holds is saved for the report.

The report is short and objective, stamped Positive, Negative or Inconclusive. A call at the wrong time can expose someone who swore they were asleep, and a deleted conversation can reveal a link between two suspects who pretended not to know each other. Whatever turns up becomes a fact in your Clues and unlocks or backs up a question. A record shows contact and timing, not guilt: the analysis gives you the argument, and the final evidence still comes out of the interrogation.

It costs 5 to 50 coins, depending on the case, and the purchase only lasts for the game in progress. In the same game, nothing is charged twice; in a new attempt after a loss, you pay again. Forensics don't use up questions, so the records can be the cheapest way to confirm a hunch before risking a decisive question. The report's clock only starts after the minigame: it comes out after a short wait, and you can rush it for 5 coins.

Phone records

How the minigame works

  1. The phone appears locked, with the 16-dot grid of the unlock pattern. If you look closely, you can see a greasy trail on the screen left by the owner's finger.

    The phone appears locked, with the 16-dot grid of the unlock pattern. If you look closely, you can see a greasy trail on the screen left by the owner's finger.

  2. Follow the trail and draw the pattern in one go, dot by dot, without lifting your finger or mouse; going the path backwards also works. A wrong pattern shows "That's not it" and you try again. If you take too long, the trail becomes more visible and starts to pulse.

    Follow the trail and draw the pattern in one go, dot by dot, without lifting your finger or mouse; going the path backwards also works. A wrong pattern shows "That's not it" and you try again. If you take too long, the trail becomes more visible and starts to pulse.

  3. With the right pattern, the phone unlocks, the discovery sound plays and the phone records report opens.

    With the right pattern, the phone unlocks, the discovery sound plays and the phone records report opens.

Try it

Try the minigame

In real history

The time of a call can also bring down a sham: on British TV, paid calls were accepted after voting had closed, until the scandal came to light in 2007.

The British TV phone-in voting scandal

Other forensics